'Titanfall' to Be Microsoft-Exclusive
EA has cut a deal with Microsoft to let the anticipated video game "Titanfall" appear exclusively on Xbox 360 and Xbox One.
The upcoming video game "Titanfall" will not be coming to PlayStation consoles, thanks to a deal between publisher Electronic Arts (EA) and Microsoft, the maker of the Xbox game consoles.
EA Chief Financial Officer Blake Jorgensen announced the news via Twitter yesterday (Oct. 29), the same day that EA released its quarterly earnings report.
MORE: Xbox One vs. PlayStation 4: Console Comparison
"Titanfall" is a science-fiction first-person shooter video game developed by Respawn Entertainment and published by EA, in which players pilot robot mech suits called "titans" to compete and fight one another.
The game will be online multiplayer only, though the developers have said that there will be narrative elements as well.
"Titanfall" was first announced at Microsoft's E3 2013 news conference, where the game was positioned as one of the flagship titles for Microsoft's next-generation console, the Xbox One, though the game is coming out for the Xbox 360 as well.
At the time, it was unclear whether the game would come to the PlayStation 3 and 4 at a later date.
Sign up to get the BEST of Tom's Guide direct to your inbox.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
Now, it seems that "Titanfall" will never come to a PlayStation console. The exact nature of Microsoft and EA's agreement is unclear, though some journalists have speculated that Microsoft paid EA to grant it exclusive rights.
Like many in the video game industry, EA has had a bit of a rough year. Its earnings report shows a net loss of $273 million, though its total revenue was higher than its original projections.
"Titanfall" will be released March 11, 2014, for the Xbox 360, Xbox One and PC for $59.99.
Email jscharr@techmedianetwork.com or follow her @JillScharr and Google+. Follow us @TomsGuide, on Facebook and on Google+.
Jill Scharr is a creative writer and narrative designer in the videogame industry. She's currently Project Lead Writer at the games studio Harebrained Schemes, and has also worked at Bungie. Prior to that she worked as a Staff Writer for Tom's Guide, covering video games, online security, 3D printing and tech innovation among many subjects.