You're Pac-Man in This Wild Virtual Reality Game
Game maker Imaginary Computer tracks physical movements in a virtual world to create a first-person version of the '80s arcade classic.
When people ask me what the coolest thing I experienced at the Augmented World Expo (AWE) in Santa Clara, California, this week, I don't hesitate to answer: a vision of my own doom at the hands of a ghost who wanted to put a stop to me eating all those pellets.
This waking nightmare comes courtesy of Epson's Moverio BT-200 smart glasses and AR-Man, a virtual reality game by Imaginary Computer that may give you flashbacks to 1980s arcade mainstay Pac-Man.
As in Pac-Man, you move around a maze, gobbling up pellets as you go while a group of ghosts give chase. But unlike in Pac-Man, which gives you a top-down view of the maze so that you can plan out strategies and escape routes, AR-Man puts you in the maze itself, with danger lurking around every corner.
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What makes AR-Man such a thrill is that there's no input device for controlling the game. You are the input device. Sean McCracken of Imaginary Games designed it so that your physical movements in the real world are mirrored in a virtual one. That doesn't mean you'll need an expansive space in order to play a game of AR-Man; running in place will propel you through the virtual maze and away from those ever-approaching ghosts.
And so there I was on the AWE show floor, running in place with a headset on my head as I tried to stay away from ghosts only I could see. I undoubtedly looked ridiculous — I know what I look like running — but I was playing a game, moving around and without a care in the world.
Well, except for those ghosts.
AR-Man is expected to arrive on Moverio's Apps Market next week.
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Philip Michaels is a senior editor at Tom's Guide. Follow him at @PhilipMichaels. Follow Tom's Guide at @tomsguide, on Facebook and on Google+.
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Philip Michaels is a Managing Editor at Tom's Guide. He's been covering personal technology since 1999 and was in the building when Steve Jobs showed off the iPhone for the first time. He's been evaluating smartphones since that first iPhone debuted in 2007, and he's been following phone carriers and smartphone plans since 2015. He has strong opinions about Apple, the Oakland Athletics, old movies and proper butchery techniques. Follow him at @PhilipMichaels.