Apple's Vision Pro mixed reality headset is a make-or-break moment for VR and AR
The $3,500 price isn't the biggest obstacle
When it was unveiled at WWDC 2023, the new Apple Vision Pro was met by gasps. Not just because of all that it can do — such as its powerful M2 chip and new R1 processor, advanced eye and hand tracking and a display that will let others see your eyes — but by its steep starting price of $3,500.
Now that I've gotten my Apple Vision Pro first look and have seen the sticker shock out there, it’s easy to say that the high asking price for the Apple mixed reality headset will be the new device’s biggest obstacle. After all, you can buy a MacBook Air M2, iPhone 14 Pro Max and AirPods Max for less than three grand.
But if you look at the market for the best VR headsets up until now, there’s a much bigger nemesis awaiting Apple — apathy.
A struggling VR market
A leaked Meta report in October said that most "metaverse" users leave after just a month, according to The Wall Street Journal. A separate WSJ report in April said that Quest headset shipments declined by more than 90% in the fourth quarter of 2022 compared with the previous year, according to estimates from research firm IDC.
It doesn't look much prettier for this year. CCS Insight expects sales of extended reality devices to reach 9.8 million units in 2023, up just 6% from an already weak 2022. The firm calls it a small boost in sales thanks to new VR launches like the Apple headset, PSVR 2 and upcoming Meta Quest 3. The firm predicts sales to reach a whopping 75 million units in 2027.
“If Apple unveils a headset at its WWDC event, as is widely expected, it would be the start of an exciting new chapter for the extended reality market," wrote Leo Gebbie, principal analyst for connected devices at CCS Insight. “Apple has the star power to reignite excitement about a technology that has struggled in recent times. A foray into virtual and mixed reality would be the biggest shift in the company’s strategic direction for years and a huge statement of intent to explore the next generation of computing."
Some are calling the launch of the Apple Reality Pro the biggest for Apple in nearly a decade. And that's fair, since Apple hasn't launched a new product category since the original Apple Watch in 2015.
So how will the Apple Reality Pro stand out?
Apple Reality Pro: do everything or bust
The comparison with the Apple Watch is pretty apt, as Apple's approach with its headset seems to be pretty similar to its first wearable: throw everything at the wall and see what sticks.
According to extensive reporting by Mark Gurman at Bloomberg, Apple's strategy seems to be to make the Reality Pro as versatile as possible before it decides to narrow its focus in any one area. Gurman writes that the "the main use cases will be communication, video consumption, wellness, gaming and productivity." That's a lot of use cases.
Apple's mixed reality headset will reportedly offer a new breed of FaceTime in VR with realistic avatars and new immersive video experiences with the help of famous directors like Jon Favreau. Think what the next generation of Apple TV+ could look and feel like.
In addition, a new Wellness app with a focus on meditation is reportedly coming to the Apple headset along with a Fitness+ workout app. In fact, the rumored xrOS that powers the Reality Pro will apparently run most of Apple's key iPhone and iPad apps as well as "hundreds of thousands" of third-party iPad apps.
That's nice, but the Apple Reality Pro will need a lot more to win over VR and AR skeptics.
What are the killer apps?
If Apple intends on charging $3,000 for the Apple Reality Pro, the device will need to be much more than a status symbol or a cool toy for developers. It will need to plant the flag for the next generation of mixed reality headsets and do so with a range of killer apps.
That includes apps like Beat Saber, which had earned over $255 million through October of 2022, according to The Wall Street Journal. It was reportedly one of 14 Meta Quest games that had grossed more than $20 million out of 500 titles in the store. Apple will no doubt court many of the same developers as Meta, but it will need to offer exclusive games and apps to get consumers excited about the Reality Pro.
That's the most exciting and important thing about WWDC 2023: what apps and experiences will Apple show off and let attendees try for themselves?
Bloomberg says that "Apple has built a large structure on the Apple Park campus to provide controlled hands-on demos of the device to some attendees and media at the conference" and that it is planning future demos through the summer.
This is a huge opportunity for Apple to not only prove that VR isn't a gimmick but that all of its work around ARKit has paid off. And apparently a digital crown-like dial will let users switch between VR and AR on the fly.
This is not the next iPhone — yet
With all the hype surrounding the Apple Reality Pro, some are speculating that this device (or its successor) could be the next big thing for Apple after the iPhone. That likely won't happen for several years, as the first headset will be too expensive for the masses.
However, Apple is reportedly already working on a lower cost headset. And, of course, the sleeker Apple Glasses could be on the horizon, though there's no timetable for a standalone AR-first pair of specs. The technology is evolving but is still years away.
The first-generation Apple headset reportedly has pretty major technical limitations. This includes the need for an external battery pack to achieve a miserly 2 hours of battery life amid reports that the device is overheating for testers.
So this is very much the opening salvo for Apple. But make no mistake — if Apple truly wows with the Reality Pro it could have a huge halo effect for the entire industry. And if it flops, it could be the beginning of the end for this category.
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Mark Spoonauer is the global editor in chief of Tom's Guide and has covered technology for over 20 years. In addition to overseeing the direction of Tom's Guide, Mark specializes in covering all things mobile, having reviewed dozens of smartphones and other gadgets. He has spoken at key industry events and appears regularly on TV to discuss the latest trends, including Cheddar, Fox Business and other outlets. Mark was previously editor in chief of Laptop Mag, and his work has appeared in Wired, Popular Science and Inc. Follow him on Twitter at @mspoonauer.
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valuearb AZWILLY said:Uhhhhh 3500 bucks? I’ll pass. Wait a ear or so and buy for a lot less.
Apple is going a different direction than Meta, it's a headset you wear for work giving you a massive virtual display seamlessly linked to your phone and computer, making it easy to run existing apps and do existing workflows more productively while still interacting with people in the room.
It remains to be seen how well they pulled it off, but this is the kind of application that's going to make a lot of sales if they did. Obviously a lot more when new versions are able to bring the cost down closer to $1,000. But creative professionals who are already spending thousands on 5k and 6k displays and the fastest possible production computers won't blink at $3,500 if it improves their productivity. -
Max_Powar
No offense but you don't understand these things. Nobody (and I mean NO body) will wear a $3500 scuba mask, squeezing and heating your face, instead of looking at a crisp monitor in open air. Apple is marketing this thing as a new AR device which looks to expand what the iPad currently does. For $1000 - $1200 it would be a well interesting piece of kit that might have some adoption, but as a $3500 curiosity... I just cannot see this being adopted by casual apple or even VR fans. Meta just announced their new, smaller, augmented/virtual reality headset for $500 - avail in Sept. It has a current large, AV/VR/Fitness/Productivity/Gaming footprint already. How apple manages to sell this new uber-expensive headset remains to be seen.valuearb said:Apple is going a different direction than Meta, it's a headset you wear for work giving you a massive virtual display seamlessly linked to your phone and computer, making it easy to run existing apps and do existing workflows more productively while still interacting with people in the room.
It remains to be seen how well they pulled it off, but this is the kind of application that's going to make a lot of sales if they did. Obviously a lot more when new versions are able to bring the cost down closer to $1,000. But creative professionals who are already spending thousands on 5k and 6k displays and the fastest possible production computers won't blink at $3,500 if it improves their productivity. -
valuearb You don't sReply
Apple clearly spent a lot of effort to make this headset comfortable, and they clearly think its going to be, otherwise they wouldn't be spending hundreds of millions launching it, they'd just take another year or two to get it right. This is what Apple does, like when Jobs canceled the iPad after years of work because it wasn't good enough. They'll take their time until its truly ready.Max_Powar said:No offense but you don't understand these things. Nobody (and I mean NO body) will wear a $3500 scuba mask, squeezing and heating your face, instead of looking at a crisp monitor in open air. Apple is marketing this thing as a new AR device which looks to expand what the iPad currently does. For $1000 - $1200 it would be a well interesting piece of kit that might have some adoption, but as a $3500 curiosity... I just cannot see this being adopted by casual apple or even VR fans. Meta just announced their new, smaller, augmented/virtual reality headset for $500 - avail in Sept. It has a current large, AV/VR/Fitness/Productivity/Gaming footprint already. How apple manages to sell this new uber-expensive headset remains to be seen.
So since they are releasing it now, you can bet it's ready. Meta's toy headsets will never be used in the office or for real work, Apple is targeting an entirely different market and they know a lot more about it than you.