Tom's Guide Verdict
Civilization VII is just as habit-forming as its predecessors, and sports the same excellent core design alongside some outstanding new ideas. But these struggle to make themselves known among clunky changes that simplify its trademark complex gameplay for the worse.
Pros
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Beautiful visual, aural design
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A handful of excellent innovations
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Same addictive Civ formula
Cons
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Lots of downgraded mechanics
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Ages system feels half-baked
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Poorly redesigned diplomacy system
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Awkward changes to civilization and leader choices
Why you can trust Tom's Guide
Platforms: PC (reviewed), Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X
Price: $69 / £59 / AU$119
Release Date: February 11, 2025
Genre: Strategy
If it sometimes takes one step back for every two steps forward, human civilization has never slowed down. Neither has Sid Meier and Firaxis’s strategy series Civilization, which for nearly 34 years, has entranced, addicted, and many times tormented millions with its unique spins on world exploration and conquest. And the newest chapter, Civilization VII, at first appears to be no different. Once you start playing, good luck stopping.
Yet beneath that scintillating outer layer of technological research, city construction, resource management, and military campaigning, something is amiss in this seventh mainline installment. For all its creativity and technical polish, Civilization VII is oddly empty. Dogged with questionable new gameplay elements, confusing interface tweaks, and a bewildering aspiration toward smallness, it fails to intoxicate and delivers what is, at best, an intermittent buzz.
Civilization VII: The Basics
- What is it? A turn-based strategy game based on the 4X model of explore, expand, exploit, and exterminate, where your goal is to create an empire that will eventually span the globe and conquer anyone who gets in your way.
- Who is it for? Fans of the long-running series will want to see how this chapter measures up to what’s come before, but it has the potential to appeal to anyone who likes strategy games.
- What’s the price? The Standard Edition costs $69. The $99 Deluxe Edition gives you a selection of additional civilizations, leaders, and leader personas, as well as other cosmetics packs and access to the Crossroads of the World Collection expansion (due March 2025). The Founders Edition ($129.99) adds two more leader personas and a cosmetics pack, plus the Right to Rule Collection (September 2025).
- What other games has the developer made? Firaxis has developed every Civilization game since III, in addition to Sid Meier’s Alpha Centauri, the XCOM series and a selection of other sim and turn-based tactics titles.
- What games is this similar to? It’s more than a little like the six previous mainline Civilization games, plus an uncountable number of other world-building strategy titles that have, in no small part, been inspired by the Civilization series.
The cradle of civilization
In case the premise of this most enduring of strategy titles really needs explaining, here goes. As leader of an at-first primitive tribe, you must guide your people from a nomadic existence to one of teeming cities, electrifying technological and civic advancements, and globe-spanning power over several thousand years. Become the most influential society in the world, whether by smothering all competitors with scientific achievement, cultural supremacy, or military might, and you win. Fail, and you become a footnote to history.
This particular blend of domestic management, international intrigue, and cutthroat competition works from every angle. Whether building cities, organizing them, or invading them, or expanding your reach with new technologies and social civics, constructing buildings or World Wonders, or racing to be the first to make humans into spacefarers, it’s an exciting, no-holds-barred competition that tests your ability to think gargantuan and microscopic, on multiple fronts, all at once.
Showing its Age(s)
Civilization VII does the unthinkable and upends one of the series’s most enduring precepts. Instead of a single, relentless timeline, this game divides play into three distinct chapters, or Ages: Antiquity (when civilizations are established), Exploration (when they grow), and Modern (where they transform).
It’s not a bad idea. But this ultimately makes the usually satiny gameplay disjointed by preventing anything from building organically. Caps on the number of settlements you can found and the technologies and civics you can research feel like artificial barriers designed to enable the ages, not their natural outgrowth. If I want to put everything into research to beat everyone else to outer space, break ground on cities in new continents in early Antiquity, or wage religious wars in the Modern Age, what’s wrong with that?
Such questions are left unanswered, but Civilization has always thrived on this kind of freedom. In my nearly 60 hours with Civilization VII, the samey, rote Ages I had to sit through time and time again never convinced me they were worth my losing the ability to play the game the way I wanted instead of the way the developers do.
World at war
This control also manifests itself in other ways. Antiquity and Exploration climax in new Crisis Events, a series of bland narrative text boxes with little scope beyond requiring you to temporarily adopt a lengthy series of self-kneecapping social policies and usher in a new era on a wave of strife. The new diplomacy system reduces all inter-civ actions to an exchange of a new currency called Influence, which makes negotiating numbing. If I didn’t have enough Influence to buy friendship or reject unreasonable demands, I was soon plunged into war, whether I wanted it or not.
Civilization V and VI both had serious issues with fragile leaders initiating baffling wars, but VII takes it to a whole new level: Nineteen games out of 20 ended with everyone ganging up on me. (Wars also invariably started allying with any computer player, which taught me quickly to not bother.) Want to try to end a war? You can only do so by giving away settlements, which is a huge step down from the complex bargaining possibilities in other games.
Take me to your leader
Related to the Ages are the new leader and civilization mechanics, which have their own problems. Each has its own combination of benefits, emerging from leader traits or special items no other civ can build. But it’s not quite so grand anymore. The selection of leaders is narrow and uninspiring (rest assured, forthcoming DLC will let you buy more!), in part because so many choices fell short of reaching legendary status. Ashoka, Augustus, Catherine the Great, Charlemagne, and Hatshepsut belong here; I’m less convinced that Confucius, Machiavelli, José Rizal, Harriet Tubman, or even Benjamin Franklin make as much sense.
Although the leaders last the whole game, you must pick a new civilization at the start of every Age. Again, a fine concept that reinforces how societies evolve over time. But being allowed to select only from only a few choices (unless you unlock more in the preceding age) imposes more synthetic limitations that it seems even the creators sometimes struggle to justify. (The explanation that “Harriet Tubman’s ancestors came from the same continent as Aksum” doesn’t exactly thrill me with historical vividity.)
What’s worse is that this choice, for all its fanfare, doesn’t make an earth-moving difference. Aside from some architectural and unit changes, direct impact is minimal. Ironically, previous Civilizations better presented this full arc: A single, smooth progression from the Stone Age to the Information Age teaches you more than roundabouts that force you into directions you may not need or want to travel.
Mass effect
Plenty of other frustrations have a distinct “first draft” air too. Including two types of settlements, cities and towns, where the primary difference is that the latter need you to buy all improvements, which works better in theory than in practice. Tech and civic trees have been pruned heavily, leaving less complex relationships and boring, linear dependencies. Your choice of government used to affect nearly everything you did; here it’s an afterthought, with each option offering only short-term benefits once certain happiness conditions are met.
As much as I hate to say it, a lot just seems dumbed down. Maps are smaller. Tile improvements and roads are more heavily automated than before, giving you less control over how your civilization looks and works, whereas auto-move for units has been eliminated so you have to spend more time micromanaging other things. City specialists are now one-size-fits-all district additions, not a critical component of city success. It’s odd, but your civilization never registers as completely yours.
Golden age
Despite all this, there are also a lot of genuine improvements and smart additions. Except for the cringe-worthy leader portraits on the Diplomacy screen, the graphics are intricately detailed and beautifully rendered, with each civilization fresh and unique in appearance. The sound and music further amp up the atmosphere, from the sounds of clashing armies to the title tune, “Live Gloriously,” by Christopher Tin (who composed the acclaimed “Baba Yetu” for Civilization IV), and British actress Gwendoline Christie narrates with crisp, slightly mysterious authority.
Resources are more dynamic now, bringing bonuses to the settlements where they’re assigned. The addition of double research options (or Mastery) to some techs and civics enhances their importance with a minimum of fuss. And ship movement has been significantly improved. You can now navigate many inland rivers and move through ocean squares with inappropriately underpowered vessels that will suffer damage as a result. In addition to the on-land discoveries that grant helpful bonuses early on, the Exploration Age introduces shipwrecks to do the same on the water.
I didn’t like every narrative event (mostly binary choices that grant you a handful of resources), but those that told identifiable, continuing stories over many turns injected some much-appreciated surprise and continuity. Also intriguing are Legacy Paths, sweeping, interlocking Age-long quests that are easy to understand and difficult to complete, yet always satisfying and somehow low-impact.
Mementos (permanent buffs you collect from each leader and can assign to anyone in any game) and leader attributes (which boost cultural, militaristic, and scientific play, and more) provide a variety of ways to spice up playthroughs. And Civ-specific units, civics, and quarters (formed by building two related improvements on a single tile) allow more fully realized customization of each civilization than ever.
Civilization VII: Verdict
Finally, it can’t be overstated: Civilization VII is still Civilization. The series that made “One More Turn” not just a motto but an ethos that remains highly compelling. It almost doesn’t matter if a few things (or a few dozen things) don’t work. You can’t stop coming back to it, even when it falls short of the greatness to which it aspires.
Because that’s just as true of real-world civilizations, it’s tempting to want to give Civilization VII a break. Faced with the nigh-impossible task of forging a new path with such a storied history behind it, it was always going to face an uphill struggle. And there’s a lot it gets right. But whether you’re a long-time fan or a new convert, it’s hard not to wish this version didn’t so often take two steps back for every one step forward.
Matthew Murray is the head of testing for Future, coordinating and conducting product testing at Tom’s Guide and other Future publications. He has previously covered technology and performance arts for multiple publications, edited numerous books, and worked as a theatre critic for more than 16 years.


















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Troyzilla The sentenceReply
(Wars also invariably started allying with any computer player, which taught me quickly to not bother.)
did not make sense to me -
DrammRamm He probably meant that by allying with someone, it started a war with other civs. Say he became an ally of France. The British, and other civs, saw that and went to war with him.Reply -
trw1972 I have always picked up civ asap when a new version came out (i started with civ I as well).Reply
In this case i may wait until modders have produced bigger maps and fixes have been applied. -
John Blake Arnold I started with Civ II, and I need to be honest: it has been worse every single iteration, ever since.Reply
While some might hate the pixelated Windows 95 Civ II, in terms of streamlined, fast, logical, hex-based war gaming and civ building, it remains to this day a better game.
Civ IV was the last playable Civ for me; it seemed like some new team came in, said "there needs to be more sunlight in here" and a community of moms who knew nothing of balancing rules vs fast game play took over.
Here is the biggest flaw in the modern versions, even when a user toggles off "watch other players move" the amount of time for decision making by the AI is mind boggling, even with cutting edge computers.
There is a bug in the engine since Civ III that keeps being reused, that rather than simply updating values on a .txt doc and then starting another turn, the engine since XP makes every single move render as if it is being viewed, whether it is viewed or not. So you spend time waiting for the computer move to literally create the graphics whether they are used or not.
To be clear: I am not against seeing other players turns nor great graphics. What I am against is a development team that did not comprehend prior code, and failed in separating Basic Movement Rules from graphic instantiation.
Remember this was coded on less than 500 MG in C, and then C++.
These errors that do nothing but inefficiently waste time even got moved to mobile platforms on Android Civ VI.
What used to be a completely fast and huge game, is now a completely beautiful front end with absolutely boring game play. And what is saddest is that after such a PR campaign about some developers moving to Humankind, they kept all the mistakes while claiming a new platform.
What Civ II had that all others lack-- even Solaris, Sins of a Solar Empire, or any other 4X game is that tech advances literally changed the nature of war. The speed of Civ II play made this clear.
The developers seeming lack of war boardgame experience coupled with efforts to show off the graphic quality of beveled edges of early XP has seemingly doomed this title since Civ IV, no matter what the quality of game computer.
Finally, the spartan nature of Win95 allowed a player to look past some of the cultural appropriation. But with every single advance since Civ II, the lack of clarity on what is legitimately rude and uncivil and downright racist has been part of the essence of the selling point of these games. Never are European leaders goofy, but make sure Gandhi is lampoonish.
In real life history, Gandhi was The Great Soul who liberated Bharat with Civil Disobedience and Non-Violence.
There is no reason to spend money on Civ VII when Shiro's WarTales exists. -
dicemanrick First, let me start this rant by saying I've played the Civ franchise since version I. I log today at 6120 hours on Civ VI as measured by Steam.Reply
I don't like this version at all. Graphics are nice. The concept of marching your civilization from antiquity to the present is totally absent-- and it seems to me to be the very core of Civilization. What's worse is the game just isn't enjoyable.
I really tried to like the game but after 9 hours I still can't figure out some of the mechanisms.
I applied to Steam for a refund but was denied because i played the game more than 2 hours. In a game like this, two hours is barely enough time to play a few turns, let alone learn some of the more advanced mechanics.
Is there anyone at 2K or Firaxis who can help? I paid $139.00 months ago on the pure strength of the Civilization name. I can't get a refund from PayPal as the game was purchased months ago,
Also, I cannot save my game and autosave doesn't work---probably because I installed it on a drive not labelled C: or D:
Ummm, it's 2025 and I'm quite sure many people out there don't install games to these two drives anymore.
Yes, I filed a tech support query but have received no fix or work-around for two weeks.
The ancient Romans had a quote which aptly applies here: CAVEAT EMPTOR
Buyer beware....